There's also a plot of sorts, involving alien abduction and being one of many humans forced to solve complex factory scenarios. Steam Workshop support means that the community can create new puzzles, which means there's no limit to your playtime. The puzzle selection menu allows you to store up to three different solutions for each puzzle. Conveyor blocks show you where blocks will land when they fall off. It's the little things that make a big difference - Infinifactory remembers the last level you were on and the state of your factory when you quit, and starts up right where you left off. What really impresses me with Infinifactory, though, is the level of polish. Solving the puzzles is fun, and the open-ended sandbox style of factory design lends itself well to experimentation. It's often not enough to just get blocks to line up in space, you've also got to make sure they line up properly in time. Infinifactory's puzzle focus sets it apart from the more free-form sandbox approach of Minecraft, however. The different types of blocks and the 3D editor remind me more of Minecraft's redstone than SpaceChem, honestly. These values can be compared against how other players performed. Later levels introduce blocks that rotate and destroy things.Īt the end of every level, your solution is scored based on how long your factory ran and the size of its footprint. Pistons and detectors allow you to sort and subdivide streams of blocks. Conveyor belts and welders allow you to move blocks and stick them together. The blocks you can use to combine the inputs and build these outputs are varied, and introduced slowly through tutorial levels. Each level has an output area where a specific configuration and orientation of items is required. Items flow into the level from one or more sources, and can be moved, changed, or assembled via a variety of useful blocks. Infinifactory eschews this simplicity for a more free-form experience. SpaceChem is focused on chemistry and features simplistic reactors that have two tracks on which atoms and molecules can move through them. Both games are puzzle games where you're trying to create a particular output given a particular input or set of inputs. It's too simplistic to call Infinifactory "3D SpaceChem" although I can understand why people might feel that way initially. Infinifactory will be immediately familiar for anyone who has played SpaceChem before. Since it's still in Early Access, let's take a look at how things are developing! Into Infinity It landed on Steam Early Access last month, and Zach was nice enough to hook us up with a copy to check out. Zachtronics' latest game is Infinifactory, a 3D sandbox/construction/factory/puzzle/simulation.
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